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“With our new game, a narrative, third person, story game, I don’t think we need any feedback," says Hadjas.
We happy few full#
Unlike We Happy Few, the studio believes that its new project is unlikely to require an early access period prior to its full launch. According to Hadjas, the new game is currently in "full development", although the PR and Community Developer did also note that she has "no idea" when fans will get to see it. Frankly, it’ one of the coolest things in the entire game.Despite its current lack of details or official title, the upcoming game from Compulsion is reported to have gone into production only a few months after the release of We Happy Few, which initially entered early access in 2016 before gaining a full release two years later. This pairs well with the nature of Joy, and how perceptions can differ from person to person. However, one really cool aspect of the title – this applies for Ollie as well – is that whenever you encounter a player character in each respective campaign they play out differently than the first time you saw the events. In the two brief times you meet up she manages to be more interesting than the entirety of Arthur’s narrative, too. A chemist and mother who crafts black-market Joy, you actually first encounter her in Arthur’s campaign. On the bright side, Sally is a vastly more interesting character, and is the real standout of the title. If there were so much as a hint that there was a deeper reason behind him doing what he’s doing, the narrative might not have felt so scattershot. Without the full picture of why Arthur is doing what he’s doing, many of the situations he flies into blindly are a bit too extreme. The fact that Arthur’s true motivations are “the twist” at the end of the narrative hurts many different aspects of the title. The problems are especially egregious during Arthur’s playthrough, as his narrative is threadbare, and wildly uninteresting. The biggest reason for this is that what feels like a two hour story is strung out over a dozen. Doing them one after the other felt extremely tiring and by the time we got to Ollie, or honestly even Sally, we really didn’t want to play anymore. The first campaign, which already ran us about 15 hours, felt like it was stretching things out a little too much, which immediately led into the second campaign, where you play Sally, and then after Sally, Ollie. You don’t get to play each campaign independently from one another, which we think would work much better. This is where the first misstep of the story mode occurs. The first campaign you play as a man named Arthur. The other mode is story mode, which features three campaigns as you play as three different citizens of the Wellington Wells. Sandbox mode, which allows you to more elaborately customise the environment you’ll drop into, is a more of a roguelike game mode and was heavily featured throughout the title’s lengthy run as an early access title. And it seems to be a compounding problem, as the longer the play-session is the more frequent and severe the frame dips get.Īnd it's a full $60 title, even though only one of its two “included” modes is functional. The game runs at a largely unstable 30 frames-per-second, but it dips heavily in moments of intense action. The most egregious of the performance problems however is the framerate. We hit several game breaking bugs which were thankfully saved by the title’s mostly generous checkpoint system, and an innumerable number of other bugs that don’t really hamper the experience but really irritate. The thing is, the game is a technological mess. If you set survival elements to low, it offers an opportunity to get a stat buff, but you can just flat-out ignore it if you want. Survival elements are a source of near constant irritation as well, although you do have a say in how important drinking and eating is to the game. Resource harvesting and crafting are pervasive throughout the entire experience. The quirks of the gameplay start building and making the game feel more tedious. The dystopian world and the ideas presented are incredible and the environment of Wellington Wells is engaging to explore. Really, the hook of the whole game is fantastic.
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The contrast between the brightly coloured, 70’s world of Joy and the rundown bleak world that you see when off your meds – people who don’t take their Joy are referred to as downers – is fantastic. It completely alters your perception of the world around you.
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Everyone who’s still hanging around is forced to take a drug called Joy that keeps people constantly happy and unable to dwell on their past or any negative thoughts in general. We Happy Few is an open world game that takes place in a dystopian 1964 England in a world where the Nazis won World War 2.